Author Archive
1. Please tell us about yourself. What is your career path? David: I graduated from Collège Inter-Dec in 2000. Thought my interest in surfacing and lighting, it is as an animator at TVA International that my career started. After a few years at Montreal, this reached its peak with a job as lead animator on [ READ MORE ]
1. Please tell us about yourself. What is your career path? Being a child of the 80′s, I grew up watching many monster and horror films. Rick Baker, Rob Bottin, Stan Winston and other Make-Up FX gods were my idols. Most of all, I was influenced by the works of ILM, the company I’m working [ READ MORE ]
Interview with Maryse Bouchard, Graduate from the Film and TV Program, Fall 1998 and Textures and Lighting Artist at Hybride Technologies. 1. Where do you work and what is your job? I work as a Lighting and Textures artist at Hybride Technologies, since 2003. 2. Why did you choose a career in 3D? Because it [ READ MORE ]
VFX animation has a style all its own, which gets lesser attention than skill sets taught to most animators. In this master class, participants will learn ways to see their animation with a critical and realistic eye. Michael Beaulieu currently works at Sony Imageworks Vancouver as an Animation Supervisor. Michael trained at Sheridan College’s Classical [ READ MORE ]
This one -day workshop will introduce the advanced techniques of lighting created using the rendering tools of ChaosGroup V-Ray. The workshop covers base techniques of lighting, linear workflow, realistic shader creation and rendering optimization. It is designed for 3D artists, industrial designers and architects. Matt Guetta is a CG and 3D artist specialized in architectural [ READ MORE ]
Interview with Mark Morissette, Graduate from the 3D Animation for Film and TV Program, Fall 1998 and 2D Supervisor for the VFX Department at Vision Globale. Mark is also the president of the Montreal Nuke User Group. 1. Where do you work and what is your job? I am the 2D Supervisor of the Compositing [ READ MORE ]
Most people in the business have been either brainstorming or have taken part in “out-of-the-box” thinking sessions when building a Creative Vision. But the problem is, while some ideas stick many don’t. And then, once committed to these ideas, two nagging questions often rear up: are we moving forward on the right track? Will this [ READ MORE ]
Interview with Michel Lanoie, Graduate of the Digital Design in Video Games, Fall 2006 and senior texture artist at Eidos Montreal. 1. Where do you work and what is your job? Senior texture artist at Eidos Montreal. 2. Why did you choose a career in 3D? Since I was young, I was always captivated by [ READ MORE ]
David Hubert, who was an guest master at ELITE 2011, comes back with his collegue, Pierre Perifel, for a whole new master class in bio-mechanical animation. The workshop will be about the human body bio-mechanical and it visual interpretation in the realization of a character 3D animation. Deep knowledge of human anatomy, as well as [ READ MORE ]
Michel Gagné began a highly successful artistic career in 1985 after graduating from Sheridan College School of Visual Arts, where he studied animation. Renowned for his unique vision, Michel has lent his talent to several animation companies, such as Don Bluth Studios, Warner Bros., Disney, Pixar, Cartoon Network, Nickelodeon, etc. His creative work can be [ READ MORE ]