Author Archive
The industry rewards the next generation… The NAD Centre held on June 10th its tenth Awards of Excellence Gala with industry members that have supported the Centre for 18 years now. More than 200 guests including award donors, sponsors, graduates from the 2008-2009 programs and corporations, government and media representatives gathered at the Théâtre Plaza to honour [ READ MORE ]
Interview with Mathieu Veillette (FX01), graduate of the Film and Television program, 2D-3D computer graphics artist. 1- Which company do you work for and what position do you hold there? I’m currently working as a freelance artist in the comfort of my cottage in the Laurentians. In other words, film, video game and architect studios call [ READ MORE ]
Interview with Sébastien Primeau (JV00), Graduate of the Video Games program, Art Director at Ubisoft, Montreal 1- Which company do you work for and what position do you hold there? I’m an art director at Ubisoft Montreal; this is a new role for me, and a very challenging one. I’m currently working on Shaun White. 2- [ READ MORE ]
Interview with Simon Marinof (FX98), Graduate of the Film and Television program, Lead Compositor at Rhythm and Hues, Los Angeles 1- Which company do you work for and what position do you hold there? I work as lead compositor at Rhythm and Hues. In addition to working on shots, I’m also the resource person for [ READ MORE ]
Last week, the NAD Centre offered a two day intensive workshop led by Scott Eaton on traditional artistic anatomy for 3D artists, followed by a practical one day course, which consisted of the digital sculpting of a human figure using ZBrush software. The Anatomy for Digital Artists workshop was a real success, welcoming 35 artists, all [ READ MORE ]
Interview with François Pelletier (FXAU01), Graduate of the Film and Television Program, Lead Artist at EA Montreal. 1- Which company do you work for and what position do you hold there? I currently work as lead artist at EA Montreal. I’m lucky enough to manage a talented team of animators, modelers, lighters and VFX artists working [ READ MORE ]
On March 1st, 2nd and 3rd 2010, Scott Eaton will offer a master-class on traditional artistic anatomy for digital artists followed by a one-day practical workshop based on a digital figure creation process using ZBrush. The NAD Centre had the chance to ask him some questions about his work and passion… Centre NAD: Scott, you deliver anatomy [ READ MORE ]
On March 1st, 2nd and 3rd 2010, the NAD Centre is offering a two-day master class with Scott Eaton on traditional artistic anatomy for digital artists followed by a one-day practical workshop based on a digital figure creation process using ZBrush. Anatomy for Digital Artists Master Class on March 1st and 2nd: This workshop is specifically designed to [ READ MORE ]
Since last November, The Centre NAD started a blog in order to share and exchange with 3D fans, information concerning its programs, students’ work, graduates’ career paths, as well as its involvement in the video game, film and television industries, pertaining not only to education but also to its research and development activities. “The blog’s editorial [ READ MORE ]
At 22 years old, Jean-Sébastien Guillemette does not just sit around doing nothing… Traditionally, a self-taught 3D artist using Blender, he does the NAD program on XSI, and then works at DeShed to fly off, a few days later, to Amsterdam in order to work on the Durian project organized by the Blender Foundation. In fact, [ READ MORE ]